Video Games from an artist’s perspective – An interview with Julien Rivoire.

Julien Rivoire is a freelancing 3D artist and art director. He creates many different forms of digital art, many of which surround video games. Julian’s work pops out at the viewer, showing them something more creative than traditional. If Andy Warhol created video game accessories, it would be eerily similar to Julien’s work. 

There are many different creative parts of video games. From the internal design of the games themselves, to the User-interface of the menu’s to the consoles and accessories themselves. One man has put the full creative force into video game accessories, and takes boring design and makes them pop.


Julien takes normal accessories and portrays them as more than just a piece of plastic with a few processors in it, he makes it art. 

To find out more about Julian, who he is, what he does, and what inspires him, I asked him a series of questions to get a better picture of this modern-day Warhol, Julien Rivoire.


1. Tell us a little bit about you.

I’m a former art director and graphic designer, now fully working as a 3D artist in freelance.

2. Where are you based?

I work and live in Lyon, France.


3. What type of art do you create?

I do 3D visuals and animations for brands and artists.

4. When did you start creating?

I started graphic design in the early 2000s but switched to 3D several years ago.

5. How do you find inspiration?

Basically everywhere. If it’s about materials or lighting, I love to browse through Tumblr to find inspiring images.

If it’s all about concepts and moods, it can be on the street, watching a movie, or in my memories.

6. What made you want to go into video game art creation?


My love for product design and video games. I usually try to make visuals with things that I like.

7. Who would you say your audience is and How do you think they view your art?

According to my IG statistics, a lot of my audience are people between 25 and 45. I don’t know about how they feel but I love it when people tell me that my visuals bring good memories or emotions to them.

8. Which of your work do you consider your best?

It’s hard for me to say. I don’t think I have one.

9. How do you see the design of video game hardware changing in the next 5 years?

Bigger, prettier, and more immersive. I guess VR too. But I don’t think the actual gamepads will change that much in the future.

I also hope that there will be more alternative ways to play in the next months/years, especially for people with disabilities.

Video games definitely have to be more inclusive.

10. What impact do you think you will have on the design of video game hardware?

None. I’m definitely not an engineer. I just try to do pretty images with video game hardware or pop culture items.


11. What are your aspirations in creation?

To have fun and make a living with it.

12. What are your top 3 favorite games?

This is almost impossible to choose only 3!

13. What is your favorite platform?

Mostly PC for FPS, RPG, and racing games. And Switch for adventure, arcade, and indie games.

Here is some of Julien’s work:

Julien Rivoire is on Instagram as @julienrivoire

You can also visit his website at


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